Some Speed Modelling / Texturing
Total 3 hours work, including a bucketload of crashes. Unfortunately it still needs a spec map, though I’m not entirely sure I’ll go with a normal as I was attempting a hand painted effect. You should be able to click through to see it in 3d, please tell me if this works in the comments below 🙂
*note: it works fine so long as you look at with “toggle subdivison off” and its best viewed on “Shadeless” as the spec map isn’t implemented yet.